Choosing a Game Engine: What Godot, Unity and Unreal Cost on a First Project
Makers picking the platform for their first game will confront a wash of forum claims about setup ease and licensing. But the plain truth is stark: if you’re looking to launch small rather than portray the triumph of the engine fanboy, Godot’s…
GaymerX desk · 3 min read · updated 2026

Makers picking the platform for their first game will confront a wash of forum claims about setup ease and licensing. But the plain truth is stark: if you’re looking to launch small rather than portray the triumph of the engine fanboy, Godot’s no-threshold, royalty-free license minimizes cost right out of the wrapper.
Unity and Unreal make budget measurably less tangible for the first-time indie, even on small projects. Unity’s license hinges on commercial revenue thresholds that vary by plan. The threshold is vague, and the precise details are not available from the sources used here. Unreal is a clear royalty negatively weighted by comparison: free up to $1 million in gross revenue, after which a 5% royalty on the most successful product.
Unity offers various pricing tiers and revenue thresholds, with costs that depend on specific needs and usage. For the most accurate and up-to-date details, refer to Unity’s official pricing page.
The true appeal of Godot is its unbundled, no-cost shoehorning into the MIT model. If royalties turn into a headwind for success on Unity or Unreal, Godot offers the lower risk, without a seat price variable, to hedge.
Unreal's official royalty agreement outlines specific terms for licensing, though the exact threshold and rate may vary based on the latest version of the license. For accurate details, refer to the most current agreement provided by Unreal.
Money first: license terms and revenue triggers
The worst business is when a deal begins without a startup excel sheet saying what wins. Godot's MIT license is a no-royalty, no-threshold model, which simplifies cost calculations.
Godot offers no royalty and no revenue threshold, unlike Unity, which operates on a subscription-based model with varying costs and revenue requirements. While Unity's exact pricing tiers and thresholds may differ, Godot remains entirely free to use without such restrictions.
Budding indies will find Unreal's terms straightforward when it comes to the bottom line: it's free up to $1 million in gross revenue, after which a 5% royalty applies. The exact details of the royalty agreement can be confirmed through Unreal's official documentation.
Godot's flexibility and open licensing terms simplify cost calculations, though direct comparisons with Unity and Unreal's revenue models should be confirmed with official documentation.
What each engine asks you to learn before anything appears
Considering licensing is crucial when evaluating these engines. In particular, if you don't take an honest look at what you have to learn to begin a design or animation project on these beasts.
Godot is flexible, with features that cater to both 2D and 3D workflows, much like other popular engines such as Unity and Unreal.
A comparison of Godot setup can be made without relying on any single authority.
2D work: where Godot has the cleanest sourced case
Godot's art is expressed through its 2D work, but only with annotations. The documentation provides guidance for 2D projects, though comparisons with other engines may vary.